heko.

Rifdi Andzar Nazhara


With a wide interest in digital media, I channel my creativity into different forms of art and share it with my community.


I've done sprites for a game.This is the character "Blob" from the game "Blobbing Blob" that was submitted as part of a one-week long game jam called Pyweek.This was my first experience being in charge of art in anything and in one week I believe our team did a great job.

Blobbing Blob gameplay
Blobbing Blob gameplay

A couple of drafts for Blob, and a draft sprite sheet to decide what our main character was going to be.


I love creating simplified and cute characters.

Hololive's Nanashi Mumei and Ceres Fauna
(Fanart)


I enjoy experimenting with my work and attacking the same problem in different ways.Lighting a scene can be quite daunting. So why not apply a game engine (e.g. Unity) lighting system to do it for me?


Landscape illustrations are where some of the most beautiful artwork I've seen lies.I enjoy creating art that feel spacious and far away.


Animation is an area I love visiting.Most of the animations I do are quite simple in nature.

NIJISANJI's Finana Ryugu

NIJISANJI's Enna Alouette fan mascot (Fanart)


My software of choice for content creation is Aseprite, Inkscape, and Blender.I often compile them in Davinci Resolve to make use of the assets I've made.I would take advantage of other tools as well if necessary.

A submission of mine for a community mascot fanart competition.
I won 3rd place.


How 'heko' came to be was quite arbitrary.I am fond of Japanese media and I know a little bit of Japanese.'heko' written in katakana is 'ヘコ'. I combined the two characters and it looked quite nice. Thus, the logo was born.It was a little bit later that I realized 'ヘコ' (heko) is close to 'ぺこぺこ' (pekopeko) which translates to 'very hungry'. I do have a big appetite.